Bingo

Play Bingo online with friends over a shareable link - no accounts, no server, just peer-to-peer WebRTC.

I wanted to play Bingo with friends remotely. The interesting constraint I set myself: no backend server for the game state - everything should sync peer-to-peer. So I used WebRTC for the multiplayer and hashing to let players keep the same board across sessions.

Features

TODO

What I learnt

P.S. This was one of my earlier web projects and it shows, but the WebRTC plumbing works.

Built with